import pygame

BLOCK_WEIGHT = 40
FRAME_PER_SECOND = 50
BLOCK_NUMS = (13, 20)
SCREEN_SIZE = ((BLOCK_WEIGHT + 1) * BLOCK_NUMS[0] + 1, (BLOCK_WEIGHT + 1) * BLOCK_NUMS[1] + 1)

BLOCK1 = [[5, 0], [6, 0], [5, 1], [6, 1]]
BLOCK2 = [[5, 0], [5, 1], [5, 2], [5, 3]]
BLOCK3 = [[6, 0], [5, 1], [6, 1], [7, 1]]
BLOCK4 = [[5, 1], [6, 1], [7, 1], [7, 0]]
BLOCK5 = [[5, 1], [6, 1], [6, 0], [7, 0]]

BLOCK_COLOR = (133, 166, 199)
FREEZE_BLOCK_COLOR = (33, 33, 33)

MOVE_DOWN_EVENT = pygame.USEREVENT + 1
